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Pcgen mutants and masterminds
Pcgen mutants and masterminds





pcgen mutants and masterminds

The point of this is to have the attacker roll damage, rather than the defender roll a save).

#Pcgen mutants and masterminds manual#

The Damage Roll was (AFAIK) presented in the Mastermind's Manual for 2e, but the DC was incorrectly calculated (printed as DC15, where it should be DC7).RAW makes it something you phone in, and that might be all feature for your Superman type, but for your martial artist, this is kind of their raison d'être Yes, superheroes do this, but IMO, you should have some limits and there should be some kind of tension. That works fine within D20, but here the game sets it up so that (seemingly) you can mow down hordes of them. The rules even still preserve the text from D20 (where you rolled damage) that stipulates if you take one out, you can attack another one.

pcgen mutants and masterminds

Usually, this means they don't and you have auto-hit and auto-KO. Given that minions take the worst result of an attack, and again, assuming a PL 10 character, they'd only make a DC 25 Toughness save with a natural 20.I've known tons of GMs who never included minions for that reason alone. So there's no drama here it's perfunctory. This pretty much means you cannot miss (assuming a PL 10 character with ~+10 attack bonus and minions usually having a ~15 Defense.

pcgen mutants and masterminds

The minion "tag" makes it so that you can Take 10/make a Routine check against a minion. Another artifact from the D20 rules, but really, I'm surprised this still wasn't caught in 2e.I know this situation exists because the game comes from D20, but it's not a problem in D20 when the skills you get are class functions and you're not paying points from an overall budget. So the cost of Flight can be seen as being way too low, but many powers cost far less than what you have to pay to access similar things when they're labeled as "skills." You can't array skills like you can powers (purely a descriptor if you think about it). For 2 points you can buy a rank of Flight and not only not need Climbing/Athletics, but you don't need Safe Fall or Wall-Crawling.Charisma/Presence still exists, and it still does nothing but sit there and take up space.Sure, if both numbers are the same, you could shorthand it as STR, but given that character might have different values, it could just be a block under powers Strength can be removed and have players buy HTH Damage and Carrying Capacity. You could remove all the attributes and just buy what they contribute to, e.g.It's just an attribute that contributes to Close Attack/Close Combat and Parry. 3e introduced Fighting as an attribute, yet you do not make FGT checks, ever.Or make "impeded movement" a Complication that the GM offers to the ground-based character, again, rather than having to anticipate it and buy off. If someone wants "trouble" from it, let them choose it, not have to buy it off. Lean more heavily into Complications for those defaults, where applicable, e.g.This will eliminate all those Feats that only exist to customize. make something like a Feint its own maneuver where you (at the time of chargen) choose what you roll with. Move away from as many defaults as possible, e.g.Introduce Advantage/Disadvantage-at least as an option for those who like it.Fix the Damage Roll option so that those who like it have the same odds as the default damage save.Make the rules for minions matter so that there's some purpose to them.Rectify skills so that character concepts that lean into them aren't outshined by powers.In 3e, you don't need them at all (due to being able to buy what attributes contribute to independently). Make a decision about how important attributes are going to be or get rid of them.Of course, that's just an opinion, and thus beginneth the brawl. For me, I'm in the new edition camp because not only is it time, but there are things about 3e that not only didn't fix things in 2e, but made them worse. Each version of Mutants & Masterminds has been fairly different, and it's moved further away from it's core D20 roots.







Pcgen mutants and masterminds